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Found 6 results

  1. Known as the gold standard of survival horror games with over 100 million units from the game series shipped worldwide, “Resident Evil” has now been transformed into a Netflix original CG anime series. This series is scheduled for a global launch in 2021 exclusively on Netflix. Three years after 2017's CG film “Resident Evil: Vendetta,” technology has further evolved, creating the groundwork for a new series in unprecedented full 3DCG animation. Since the first game was released in 1996 on Sony PlayStation, the Resident Evil series is nearing its 25th anniversary. With the series continuing to evolve even now, a new title carves itself into the series’ history. This series is entitled “RESIDENT EVIL: Infinite Darkness.” This new series will be produced and supervised by Capcom's Hiroyuki Kobayashi, who is responsible for bringing numerous titles in the Resident Evil series into existence. TMS Entertainment, which has birthed various anime series, will produce the series, while Quebico, led by Kei Miyamoto, the producer of Resident Evil: Vendetta, will be in charge of the full 3DCG animation production. This will be a horror-action series based around the stories of the two popular characters, Leon S. Kennedy and Claire Redfield. By adding suspense into dynamic action scenes, this series will reveal a Resident Evil world unlike anything seen before. Resident Evil is celebrating its 25th anniversary and we are excited to reveal that the upcoming original CG anime series, RESIDENT EVIL: Infinite Darkness, will be launching exclusively on Netflix in July this year. Eiichiro Hasumi, the critically-acclaimed director behind some of Japan’s biggest live-action hits including the Umizaru or Mozu, series, as well as The Sun Does Not Move will be directing the upcoming series with Yugo Kanno, a versatile musician active in a wide range of fields and genres, including documentaries and games, responsible for the musical score. To celebrate the upcoming launch and to give fans a glimpse behind the scenes, both Eiichiro Hasumi and Yugo Kanno talk exclusively about their involvement and exciting work on the upcoming anime. Full Q&A with Eiichiro Hasumi Q. You have built an impressive career in live-action, including many popular action films and series. How did it feel directing a 3DCG series for Resident Evil, a globally popular IP, as your first foray into anime? A: Being involved in a work with such a long history and so many fans gave me more joy than it did pressure. I was supported by the amazing staff during my first attempt at a full CG anime. I am so appreciative of their efforts and truly feel that they dragged me across the finish line. While this is a full CG anime, I strove to adjust the camerawork and lighting atmosphere to resemble the live-action filming I usually do to instill this work with a sense of realism. Since the characters are loved by many people, we ensured that our depiction of them does not betray the fans’ expectations. It was also reassuring that the motion capture actors and voice actors were the cast that play Leon and Claire. Q. Leon and Claire are popular Resident Evil series characters that are beloved by fans across the globe. What did you want to draw from them in this work? A: Leaning on a suggestion from the Executive Producer Kobayashi, we decided to portray Leon as a somewhat cynical character in contrast to Claire. These events take place in 2006, between the time he was a young man filled with a sense of justice and 2014, when he had become slightly fatigued by the endless fighting as depicted in “Resident Evil: Vendetta.” The suit Leon wears is important as it symbolizes this position. I was impressed because he looks cool even in formal attire. Q. This work will be released in 190 countries on Netflix. What kind of viewers across the globe would you like to watch this? Please tell us if there was anything you were conscious of specifically because it is a global release. A: I really appreciated that the ADR Director Alex worked hard on this project for a long time, from the motion capture stage for the English translation of lines, as well as the culture and customs. When I received this offer from Producer Shinohara, I was asked to add an element of suspense, so based on the mystery of what happened in the Penamstan War six years earlier, we constructed the story to shuffle the timeline and slowly turn over the cards to reveal the truth. I hope that both fans of the Resident Evil series and non-fans alike can enjoy this element too, while watching the series in one go. Full Q&A with Yugo Kanno Q. You have composed music for works from various genres, but what were you conscious of when producing the music for this work? Were there any tricks you used to generate the unique atmosphere of Resident Evil? A: Since this is an internationally popular series, I watched the previous Resident Evil titles and inherited the spirit of the many people who worked on them, and took on the challenge of creating a new atmosphere through trial-and-error. I was keenly aware that this work would be released on Netflix, so I focused on the scale of a Hollywood film so that overseas viewers could also enjoy this. Q. This wasn’t like the live-action films or drama settings that you have collaborated on in the past with Director Hasumi. Please tell us if you had any new realizations or discoveries unique to an anime production set, or any points of particular focus. A: It was not particularly different from live-action films or dramas. Since I received the same detailed instructions as usual from Director Hasumi, including the exact impression and way he wanted to show the visuals, I was not particularly conscious of the fact this was an animation during its production. In fact, it feels like I am only now realizing that this is an animated series. (laughs) Q. What sort of themes or images did you share with director Hasumi when producing the music for this series? Please tell us if there were any discussions that left an impression during your communication with the director. A: During my conversations with Director Hasumi for the demo music for the first trailer, I realized that even though this was a work of horror, it isn’t typical of Resident Evil to rely too much on music to scare. However, it has to be scary too, so I worked on striking that balance for the music through trial-and-error while sharing the demo music with him.
  2. Known as the gold standard of survival horror games with over 100 million units from the game series shipped worldwide, Resident Evil has now been transformed into a Netflix original CG anime series. This series is scheduled for a global launch in 2021 exclusively on Netflix. Three years after 2017's CG film Resident Evil: Vendetta, technology has further evolved, creating the groundwork for a new series in unprecedented full 3DCG animation. Since the first game was released in 1996 on Sony PlayStation, the Resident Evil series is nearing its 25th anniversary. With the series continuing to evolve even now, a new title carves itself into the series’ history. This series is entitled RESIDENT EVIL: Infinite Darkness. This new series will be produced and supervised by Capcom's Hiroyuki Kobayashi, who is responsible for bringing numerous titles in the Resident Evil series into existence. TMS Entertainment, which has birthed various anime series, will produce the series, while Quebico, led by Kei Miyamoto, the producer of Resident Evil: Vendetta, will be in charge of the full 3DCG animation production. This will be a horror-action series based around the stories of the two popular characters, Leon S. Kennedy and Claire Redfield. By adding suspense into dynamic action scenes, this series will reveal a Resident Evil world unlike anything seen before.
  3. Netflix’s home of all things geek - confirmed today that a scripted live action series inspired by Capcom’s massive Resident Evil franchise is coming to Netflix. Building on one of the most popular, best selling survival horror video games of all time, Resident Evil will tell a brand new story across two timelines: In the first timeline, fourteen-year-old sisters Jade and Billie Wesker are moved to New Raccoon City. A manufactured, corporate town, forced on them right as adolescence is in full swing. But the more time they spend there, the more they come to realize that the town is more than it seems and their father may be concealing dark secrets. Secrets that could destroy the world. Cut to the second timeline, well over a decade into the future: there are less than fifteen million people left on Earth. And more than six billion monsters -- people and animals infected with the T-virus. Jade, now thirty, struggles to survive in this New World, while the secrets from her past - about her sister, her father and herself - continue to haunt her. ANDREW DABB, Showrunner/Executive Producer/Writer, said: “Resident Evil is my favorite game of all time. I'm incredibly excited to tell a new chapter in this amazing story and bring the first ever Resident Evil series to Netflix members around the world. For every type of Resident Evil fan, including those joining us for the first time, the series will be complete with a lot of old friends, and some things (bloodthirsty, insane things) people have never seen before." EPISODES: 8 x 1-hour episodes SHOWRUNNER/EXECUTIVE PRODUCER/WRITER: Andrew Dabb (Supernatural) DIRECTOR/EXECUTIVE PRODUCER: Bronwen Hughes (The Walking Dead, The Journey Is the Destination) will direct and executive produce the first two episodes EXECUTIVE PRODUCERS: Robert Kulzer and Oliver Berben of Constantin Film and Mary Leah Sutton PRODUCER: Constantin Film CEO Martin Moszkowicz STUDIO: Constantin Film ABOUT THE RESIDENT EVIL FRANCHISE: Since Capcom first debuted the genre-defining survival horror title in 1996, Resident Evil has become one of the best-selling video game franchises of all time, with more than 100 million games sold worldwide. Over the course of almost 25 years, the series has expanded beyond games into film adaptations and theme park attractions. The Resident Evil six-film franchise, produced by Constantin Film, has collectively earned more than $1.2 billion worldwide making it the most successful movie franchise based on a video game.
  4. Known as the gold standard of survival horror games with over 100 million units from the game series shipped worldwide, “Resident Evil” has now been transformed into a Netflix original CG anime series. This series is scheduled for a global launch on July 8th exclusively on Netflix. Three years after 2017's CG film “Resident Evil: Vendetta,” technology has further evolved, creating the groundwork for a new series in unprecedented full 3DCG animation. Since the first game was released in 1996 on Sony PlayStation, the Resident Evil series is nearing its 25th anniversary. With the series continuing to evolve even now, a new title carves itself into the series’ history. This series is entitled “RESIDENT EVIL: Infinite Darkness.” This new series will be produced and supervised by Capcom's Hiroyuki Kobayashi, who is responsible for bringing numerous titles in the Resident Evil series into existence. TMS Entertainment, which has birthed various anime series, will produce the series, while Quebico, led by Kei Miyamoto, the producer of Resident Evil: Vendetta, will be in charge of the full 3DCG animation production. This will be a horror-action series based around the stories of the two popular characters, Leon S. Kennedy and Claire Redfield. By adding suspense into dynamic action scenes, this series will reveal a Resident Evil world unlike anything seen before.
  5. Custom Figure Claire Redfield (Character of Video Game Resident Evil 2 Remake) Toy can be disassembled on 18 parts. HIGH SIZE OF TOY: 10'' Paint: Acrylic Material: Plastic Available Here
  6. Capcom and Constantin Film, the company behind the original films, announced that writer-director Johannes Roberts (47 meters lower) would direct an official adaptation of the origin story set in 1998 in Raccoon City. The film will star Kaya Scodelario (Pirates of the Caribbean: Dead Men Tell No Story) as Claire Redfield, Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Robbie Amell (Download) as Chris Redfield, Tom Hopper (Umbrella Academy) as Albert Wesker, Avan Jogia (Zombieland: Double Tap) as Leon S.Kennedy, and Neal McDonough (Yellowstone) as William Birkin. “With this movie, I really wanted to go back to the first two original games and recreate the terrifying visceral experience I had when I first played them while telling a human story rooted in a dying small American town. both relevant and relevant to today’s audience,” Roberts said. “After a dozen games, six live-action movies and hundreds of pages of fan-fiction,” said Robert Kulzer, producer of the original franchise, “we felt compelled to go back to 1998. , to explore the secrets hidden within the walls of the Spencer Mansion and Raccoon City. “ Franchise producer Robert Kulzer will produce again on behalf of Constantin with James Harris from Tea Shop Productions and Hartley Gorenstein. Sony Pictures’ Screen Gems will once distribute the film domestically, with Constantin handling German-speaking territories, Elevation distributing in Canada, Metropolitan in France, and Sony Pictures Releasing International handling much of the remaining territories. Constantin Film’s CEO Martin Moszkowicz and Victor Hadida of Davis Film will serve as executive producers. Alex Westmore and Colin Scully of Constantin Film are overseeing the project.
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