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Everything posted by Sandman

  1. You're welcome! Stay a while, stay.....forever! Here's an awesome site, if anything the best C64 site on the internet IMO: www.lemon64.com/ (You have to sign up to browse the forum, but it's well worth it. I am a member there myself, but I haven't posted there for ages..I usually just sign in, lurk and read.) Need any games? Check out arnold.c64.org/ and www.gamebase64.com/ Enjoy!
  2. That is weird. But we will get to the bottom of this.. Okay, maybe with attempting to get it to work something has gone awry somewhere... I think the best thing to try now is reset the emulator back to it's defaults and set up the joystick again, here's how.. Go into the folder where you have CCS installed, and delete the file C64.CFG (or move it somewhere else temporarily, such as your desktop) When you re-start CCS64, it will generate a brand new config file. Then go to the Input screen and set up a single joystick like this: After that go to the calibration option and
  3. LOL! Good taste for quality games and hardware, that's what it is OK, if this is what I think it is - it is just as easy to fix. It's more likely to be the joystick 'trigger zones' that need to be adjusted (which depend on the type of joystick/pad connected i.e. analog or digital.) Go into the Joystick calibration screen in CCS64. You will see the trigger settings for each direction displayed as a percent value, and also as a yellow shading in the diagram underneath. Ah heck.. here's a snap of my own settings; I've marked the trigger zone with an arrow: Basically, when
  4. Hi Dan, been a while eh? Did someone mention 'Commodore 64' ? @lol@ Alt+F10. The reason for this is, on the C64 most games used a joystick in Port 2, but some required you to plug the joystick in Port 1 instead. Also, have a look to see what the Ports are configured to in the emulator. Do this by pressing F9, then Options, then Input. Set one of the Ports to 'Joystick' and set the Mode underneath to 'Adapter Port 1' or 'PC Gameport 1'. The other Port can be set to 'None' for the time being, to avoid any conflicts. (You can also calibrate the joystick within the emulator on this scree
  5. The front of the ship is the trickiest part, with those annoying gun turrets. Keep on the move, because they track you. As you approach from the underside, take this opportunity and release your pod and get it on the rear of your ship (be quick when you do this), and put some fire on the turrets as you move up and down the front of the ship. A few hits each should take care of them, and again - try to keep on the move and keep an eye out for their shots. Once the turrets are destroyed, release your pod along the top of the ship to take care of the guns there - keep shooting as you 'recall'
  6. Well, you did say you might try it! Your file worked okay for me. The only word of caution I would add for people is what I mentioned earlier to you - about Mame version compatibility issues i.e. newer recordings may not work with older versions of Mame or vice versa. However I tested your file with an older v0.100 version that I have handy and it played fine. But the problem I think with recording your game, is that you know you are recording it, and that can be a little distracting... or at least, result in a drop in player performance.. @razz@ About older high scores - I always de
  7. Nothing else to do on a rainy day off from work; didn't think I'd make it past the Dragon Rider dude but it's kinda easy once you figure out your tactics, eh? Not much hope against this guy though, but at least it's an improvement.. 720200
  8. Neat, let's hope we get more competitors for 2006! Saying that though, I myself am hoping I still get the chance to take part as I have duties on other sites to perform, and it is taking up most of my spare time - my absence over the last few months is a result of this. I will take part when I can. 1. R-Type 2. Bank Panic 3. Salamander 4. Gyruss 5. 1942
  9. Well, I may not have been posting lately but I've made it this far: 568200 You guys leeching from RetroRoms should take a peek in the forums sometime - GOTW (Game Of The Week) in particular! @lol@
  10. Hmm. Mario rules in my opinion, but still... 168,550
  11. Well! Haven't things changed around here since I was here last!! Anyway here's a score. Using a dual stick X-Arcade controller. 169,475
  12. I say, we can't have that... Yep! But first, check these..... You have the newest version of MAME: v0.101 (or interim v0.101u5), doesn't matter which, I have tested this with both. Open up your robotron.zip file and check it against mine.. The things to check for are obvious missing files, and for non-matching CRC's (checking the last four digits of each CRC should be sufficient). Do not worry if the last file (snd) shows up as a different type, as long as the CRC matches (1d28) it will be fine. Anything missing or wrong? Download a copy of my file: robotron.zip
  13. Yeap, good job! 1. Robotron 2. Gorf 3. Phoenix 4. Centipede 5. Salamander
  14. Jungle Round 2 is as far as I've got, but I am not surprised - I just haven't had much opportunity to put the time in. Anyway, it's about time I bagged last place!! So, I don't think I am going to get chance to improve much on this: 427,900
  15. Thought I'd better get cracking with this game, been so busy elsewhere this month.. Nothing much for you guys to worry about yet - 407,250 (Jungle, Round 2)
  16. Cool, you got it! Who needs Santa eh? Heheh. Join me next month and vote for Robotron!! @twisted@
  17. No improvement from me, my bad for taking too long a break from the game, just as I was starting to get into it. And trying to pick it up again in the last few days just doesn't work, so my best score is still.... 41,100 .
  18. Almost forgot to vote this time! Just made it.. 1. Gorf @twisted@ 2. 1942 3. Salamander 4. Tempest 5. Elevator Action
  19. 41,100 Not a bad game actually, it's great when you get to play a game you'd otherwise not have even voted for.
  20. No worries dude, I can verify that you got that previous score at work, so if you can't beat it no need to worry, or even faff!! (LOL). Speaking of work, I think this game should be on itbox* because more often than not, it's seriously unfair! Personally though, every now and again, I manage to squeeze a decent game out of it: 182,830 *Martyn and Matt's crappy work-related talk, don't worry about it; it really is the bane of our existance.
  21. Play it with the mouse. Right click on the game and go to properties then to controllers then check enable mouse input. That's generally true, but in addition to that please be aware that if you are now using one of the later versions of MAME, there is a new 'Controller Mappings' tab to set up the Analog devices (including Lightguns). Set them all to use the mouse, unless of course you are fortunate enough to have any special devices attached.
  22. Yeah, Operation Wolf would make a great comp! And did someone mention Salamander again? I'm up for that as well! 1. Operation Wolf 2. Salamander 3. Scramble 4. Tempest 5. Elevator Action
  23. Okay, I've actually improved quite a bit (or to be honest, I had more luck this time), so here's my current best: 161,260 Well, yes and no - the final digit remains at 9. I can remember discussing the issue in the past, but I'm not certain if it was in a post, a PM or on MSN - memory's a little rusty! Anyhow, I guess with the majority of games played being classics, and that rule not being applicable in those cases, it was simply overlooked and omitted. But I could recall stating it in the rules section for the Final Fight comp, hence my link up there.
  24. Don't worry Trooper, that is a pretty good score for a single credit game.... What did I say? Oh yeah. Time to throw a spanner in the works... You see guys (and this is to everyone now), the way we have always played these competitions is - no matter what game came up, the ruling was this: :: Single credit game only :: Single player game only :: NO use of 'continues', and start from the beginning Since the vast majority of games we have played in the past have been old classics that didn't support a 'continue' feature, the above rules have always been automatic. One
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