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Sandman

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About Sandman

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    Afghanistan

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    Secret Underground Lair!
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    The details of my life are quite inconsequential.
    My father was a relentlessly self-improving boulangerie owner from Belgium with low-grade narcolepsy and a penchant for buggery. My mother was a 15 year old French prostitute named Chloe with webbed feet. My father would womanize, he would drink, he would make outrageous claims, like he invented the question mark. Sometimes, he would accuse chestnuts of being lazy - the sort of general malaise that only the genius possess and the insane lament. My childhood was typical: summers in Rangoon, luge lessons. In the spring, we'd make meat helmets. When I was insolent, I was placed in a burlap bag and beaten with reeds. Pretty standard, really.
  1. You're welcome! Stay a while, stay.....forever! Here's an awesome site, if anything the best C64 site on the internet IMO: www.lemon64.com/ (You have to sign up to browse the forum, but it's well worth it. I am a member there myself, but I haven't posted there for ages..I usually just sign in, lurk and read.) Need any games? Check out arnold.c64.org/ and www.gamebase64.com/ Enjoy!
  2. That is weird. But we will get to the bottom of this.. Okay, maybe with attempting to get it to work something has gone awry somewhere... I think the best thing to try now is reset the emulator back to it's defaults and set up the joystick again, here's how.. Go into the folder where you have CCS installed, and delete the file C64.CFG (or move it somewhere else temporarily, such as your desktop) When you re-start CCS64, it will generate a brand new config file. Then go to the Input screen and set up a single joystick like this: After that go to the calibration option and set that up the same as before. Then try a game, bear in mind though you might need to switch the ports over (Alt+F10), that depends on the game you are running. Good luck!
  3. LOL! Good taste for quality games and hardware, that's what it is OK, if this is what I think it is - it is just as easy to fix. It's more likely to be the joystick 'trigger zones' that need to be adjusted (which depend on the type of joystick/pad connected i.e. analog or digital.) Go into the Joystick calibration screen in CCS64. You will see the trigger settings for each direction displayed as a percent value, and also as a yellow shading in the diagram underneath. Ah heck.. here's a snap of my own settings; I've marked the trigger zone with an arrow: Basically, when you move the joystick the cross in the middle will move accordingly, just make sure it hits a yellow area for each of the four directions. If there is no yellow area for a particular direction (probably the case with your 'up' and 'down' directions) simply increase/decrease the trigger values accordingly. This should cure it; have fun now
  4. Hi Dan, been a while eh? Did someone mention 'Commodore 64' ? @lol@ Alt+F10. The reason for this is, on the C64 most games used a joystick in Port 2, but some required you to plug the joystick in Port 1 instead. Also, have a look to see what the Ports are configured to in the emulator. Do this by pressing F9, then Options, then Input. Set one of the Ports to 'Joystick' and set the Mode underneath to 'Adapter Port 1' or 'PC Gameport 1'. The other Port can be set to 'None' for the time being, to avoid any conflicts. (You can also calibrate the joystick within the emulator on this screen, just go to the appropriate option underneath.) Try the game, if 'press fire' doesn't work, just hit Alt+F10 to swap the ports over. It should work fine. It's down to personal preference. If you'd have asked me, I'd have said CCS64 is the best one as well. But you might (for curiosity's sake) want to try out WinVICE, the other top C64 emulator. I keep it around, but I use CCS just about 99% of the time! http://www.viceteam.org/
  5. The front of the ship is the trickiest part, with those annoying gun turrets. Keep on the move, because they track you. As you approach from the underside, take this opportunity and release your pod and get it on the rear of your ship (be quick when you do this), and put some fire on the turrets as you move up and down the front of the ship. A few hits each should take care of them, and again - try to keep on the move and keep an eye out for their shots. Once the turrets are destroyed, release your pod along the top of the ship to take care of the guns there - keep shooting as you 'recall' the pod. Repeat this until every gun is destroyed (the spikey one at the far end takes the longest) and only the engine core remains. The core is simple. Recall your pod and leave it on the rear of your ship. This will take care of the missiles the core spits out. As soon as it has finished 'spitting', charge up your beam shot and hold it. Watch the core - it will emerge and reveal it's 'eye'. At this point, quickly move your ship in front of the eye and let loose! It only takes a single hit with a full charge. Of course, now you know how to do it you probably won't beat your score! @lol@ Mine - 283,900
  6. Well, you did say you might try it! Your file worked okay for me. The only word of caution I would add for people is what I mentioned earlier to you - about Mame version compatibility issues i.e. newer recordings may not work with older versions of Mame or vice versa. However I tested your file with an older v0.100 version that I have handy and it played fine. But the problem I think with recording your game, is that you know you are recording it, and that can be a little distracting... or at least, result in a drop in player performance.. @razz@ About older high scores - I always delete my old achievements and start from scratch for a new compo, it seems only fair to me. I'm not saying everyone should do this, it's only something I prefer to do. Now if I'd have only checked here earlier on before playing R-Type tonight, I would have made a recording for this fellow:- (and perhaps, not scored quite as much..) 221,900
  7. Nothing else to do on a rainy day off from work; didn't think I'd make it past the Dragon Rider dude but it's kinda easy once you figure out your tactics, eh? Not much hope against this guy though, but at least it's an improvement.. 720200
  8. Neat, let's hope we get more competitors for 2006! Saying that though, I myself am hoping I still get the chance to take part as I have duties on other sites to perform, and it is taking up most of my spare time - my absence over the last few months is a result of this. I will take part when I can. 1. R-Type 2. Bank Panic 3. Salamander 4. Gyruss 5. 1942
  9. Well, I may not have been posting lately but I've made it this far: 568200 You guys leeching from RetroRoms should take a peek in the forums sometime - GOTW (Game Of The Week) in particular! @lol@
  10. Hmm. Mario rules in my opinion, but still... 168,550
  11. Well! Haven't things changed around here since I was here last!! Anyway here's a score. Using a dual stick X-Arcade controller. 169,475
  12. I say, we can't have that... Yep! But first, check these..... You have the newest version of MAME: v0.101 (or interim v0.101u5), doesn't matter which, I have tested this with both. Open up your robotron.zip file and check it against mine.. The things to check for are obvious missing files, and for non-matching CRC's (checking the last four digits of each CRC should be sufficient). Do not worry if the last file (snd) shows up as a different type, as long as the CRC matches (1d28) it will be fine. Anything missing or wrong? Download a copy of my file: robotron.zip OK, the next bit you probably know - drop it in your roms folder, start MAME, F5 to refresh, highlight the game and press Alt+A to Audit it, the result should be successful (passed). If not, check where you have MAME installed - it is best in your root directory (C:\). DO NOT have it installed under My Documents or Desktop, as you can get weird behavior problems with it living there...for example - like the one you're getting!! ------------------------------------------------------------ The above advice should get you up and running; I hope we all won't live to regret it @lol@
  13. Yeap, good job! 1. Robotron 2. Gorf 3. Phoenix 4. Centipede 5. Salamander
  14. Jungle Round 2 is as far as I've got, but I am not surprised - I just haven't had much opportunity to put the time in. Anyway, it's about time I bagged last place!! So, I don't think I am going to get chance to improve much on this: 427,900
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