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DJ HMRising

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Everything posted by DJ HMRising

  1. I'd like to say that I removed Super Paper Mario from my original list and replaced it with the amazing title that is No More Heroes. Seriously guys, if you haven't picked it up yet, definitely get around to that.
  2. That's OK; you really don't have to like the Wii or even try to, and there's nothing stopping you from selling it and never looking back, quite frankly. Some people just don't like certain game types (for instance, I could care less about FPSes). If you were expecting a console that would grab your attention and never let go for hours on end all day, every day, of course you'll be disappointed with the Wii. Honestly, it's not a console for the eternal thrill-seeking gamer: that is, there aren't a lot of games I'd think you'd want to slam through while shotgunning Bawls. Anyway...Yeah, there are indeed prettier games and systems with more features, but you must understand Nintendo doesn't care about any of that. They just wanted to make a basic video game console that plays games and does something different and would stand out in the market, all the while ensuring the Wii doesn't have an "entry fee" so high that a lot of people can't get the most out of it for what little you pay. It's more "populist" where some of the other choices are more elitist. And, to be honest, that attitude seems to be working out pretty damn well for them. Incidentally, Wii Fit is going to be huge in the U.S., which will most likely be the point when "true gamers" realize they're not the center of the electronic entertainment universe. Right now that hasn't really sunk in yet, and despite all the scoffing, there's a weather change in the making. It'll be interesting to see where this all leads us.
  3. Bad news, friends. From a few weeks ago...: Keiji Inafune says no Mega Man in Brawl This could be a red herring, but I'd say it's pretty legitimate.
  4. So far, the Wii has some amazing titles on it. I'm sure many would disagree with this, however. The Wii is lacking in FPSes and that's all that gamers want to play these days, I guess. FPSes are such a stale genre that I couldn't care less about the FPS of the month. ...Anyway, I think the Wii's current library is very good, at least for a console in its first year of release. The library mostly consists of third-party house/party games, but that really shouldn't make a difference after only a year on the market. Nintendo was smart and put out big titles for several of their big franchises within the first year to draw in a lot of fans that wanted more from the system than a $250 bowling simulator. In another few months add two more big Nintendo franchises to the list. If Super Smash Bros. Brawl doesn't keep Wii sales high into its second year, nothing will. Hehe, with that said, here's a top ten list: 1. Super Smash Brothers Brawl* 2. Super Mario Galaxy 3. The Legend of Zelda: Twilight Princess 4. Metroid Prime 3: Corruption 5. WarioWare: Smooth Moves 6. No More Heroes 7. Mario Strikers Charged 8. Trauma Center: Second Opinion 9. Metal Slug Anthology 10. NiGHTS: Journey of Dreams *I realize Super Smash Brothers Brawl has not been released yet, but it will be in just a few weeks time for the North American and Japanese markets, so without a doubt pick that game up ASAP if it applies to you Resident Evil 4: Wii Edition is also amazing, but I think it's fair to say that most gamers already have the Gamecube incarnation of it, so it's pretty pointless to purchase the game again, even if the controls are significantly different.
  5. The general consensus between not only the Smash fandom and Nintendo fans but even those not even really interested in the game, is that Mega Man will be the third and (and most likely) final third-party guest to be added to the roster. The thing is, the third-party character announcements are without a doubt way bigger buzz generators than any other announcements from the official website...Considering the fact that Snake was revealed when Brawl was announced in May 2006 and Sonic back recently in October 2007 (to divert the announcement of the release date delay), if there is in fact one more third-party character (pretty likely), I'd expect the bomb to drop pretty close to release as a final push for the game, sometime around mid-January 2008 when Super Smash Brothers Brawl will be released in Japan. I would buy a Wii if they tossed in more classic characters from other companies... Pacman, Mega Man, Q-Bert, that little square from the Pong game... Well, the Super Smash Brothers series is inherently meant to be limited to Nintendo franchises, hence the "Nintendo's biggest stars" bit. I'm not saying those are bad choices or anything, it's just that between the royalties Nintendo is probably already paying for Sonic and Snake and perhaps Mega Man, adding more third-party guests would not only be financially overwhelming but also would muddle the series, to be honest. I will admit that it seems that one day in the future, someone is going to take all the major video game characters from Nintendo, Microsoft, Sony, SEGA, etc. and just make a Super Smash Bros.-esque game (that didn't suck like DreamMix TV World Fighters ). Also if anyone is interested, today there was a supposed leak of the full roster today, although it is nearly 100% unsupported, but it's a great roster line-up nonetheless, if it were true at least. Regardless of it being most likely pure falsehood, it's stuff like this is what makes the wait awesome and fun. Not developer blogs. Not actual information. Community rumors that send the fanbase into frenzies.
  6. Do you mean the all the characters to star in Super Smash Bros. Brawl? So far the confirmed list of playable characters is at twenty-three, which can be viewed on the official website which updates every weekday at 11PM PST. There's going to be quite a few more in the forms of Assist Trophies and Poké Balls, the former consisting of characters that indeed had a significant impact on Nintendo history, but simply cannot be justified to be fullfledged, playable characters (as of this game). However, I should note there are a couple of things not listed on that webpage that are heavily supported and/or confirmed through other sources, but be warned as these could potentially be spoilers...: 1. Krystal from Star Fox is in the game, in some form or another (most likely playable character). This was allegedly confirmed by the American voice actor's online résumé, which I do not have on hand at the moment but when I find it again I'll edit it in. 2. Ganondorf is allegedly also returning according to Eiji Aonuma, the director of The Legend of Zelda: Twilight Princess. [source] 3. Same as above, save for Sheik in the same interview. [source] 4. Several updates for Mother 3's star, Lucas, vaguely hint that Ness will NOT be returning for the third Smash game. 5. An Animal Crossing character is also to have been said to be in the game, featuring many attacks based on activities from the various Animal Crossing games. I again apologize as I do not have the interview as a source handy at the moment. 6. Mr. Game & Watch is more or less confirmed due to some clever HTML "hacking". 7. Using the same method as no. 6, it was confirmed that there is without a doubt one "universe" left to be revealed, and subsequently a high probability an entirely new character to represent that new "universe". [source]
  7. Also as a gamer, I hope you enjoy your billionth rehashed FPS.
  8. Although this update was one of the best we've had since, it was also one of the least surprising. Don't be fooled, though. They revealed Sonic because of the delay of the game...They knew people would flip out if they were to delay the game, so they decided to announce Sonic to divert people's attention from the bad news, unfortunately. That's all there is to it.
  9. I'm not really sure what you mean but I felt as if I should add that the Manipulator sets are tended to be for the more hardcore modelers, particularly the B-Club kits.
  10. I'm not really sure what to think of this game. As a huge fan of all the Mario RPGs, I was very disappointed to find that this game is actually a platformer and there are only a few basic RPG elements to it. Yes, although this is somewhat obvious, I will state that I would have purchased it either way, but that does not change the fact that I am slightly annoyed that it is marketed as "Paper Mario", from two previously good Mario RPG titles, when in reality Super Paper Mario couldn't be any more different. Admittedly, I have not completed the game and I although I will someday, it's not very high priority for me at the moment. I progressed about half-way through the game, and just finally admitted to myself that I was bored and put it down and haven't played it since May or so. What I had always considered the greatest aspect of Super Mario RPG: Legend of the Seven Stars, Paper Mario, and Paper Mario: The Thousand Year Door were the party members you get throughout the games, yet in Super Paper Mario the actual partners you get are lame, faceless "tools" or weapons rather than actual sentient beings with their own personalities. In this sense, you are given the other Mario characters (Peach, Bowser, etc.), which I find lame as they, in my opinion, make better NPCs than actually being playable. Where's my unique members like Geno? Kooper? Vivian? Ultimately it just seemed like Super Paper Mario was just a dumb way to make a classic-feeling type of game, introduce a very small amount of RPG aspect to it, and then slap on an RPG title to be the hook, line, and sinker. Then again this is coming from someone who expected it to be a spirtual successor to Paper Mario: The Thousand Year Door. This might be great for a casual gamer (and I think it is personally), so I'll leave it at that.
  11. I finished this game a few days after its release, and I found it to be a solid, fun game. Some of its strengths are its rather intuitive controls which I'll admit means that I don't think I can ever go back to a Metroid Prime title that doesn't use this total level of control. It just works so well with this game that anything else feels underwhelming. As I'm sure you've heard, the boss battles are this game's strongest aspect as they are somewhat challenging and require some time to complete. Also, the music was fantastic, particularly the . Perhaps the biggest flaw in the game is the difficulty. I initially had heard that the "Normal" setting is easy, and after playing through it, it is. Enemies in general deal pathetic damage to you, and I'd go so far as saying that the fact that losing an Energy Tank while transforming into Hyper Mode seems to balance out enemies' damage output at the higher levels of difficulty. A lot what used to be considered as the major weaknesses in the Prime series were the endgame "fetch quests" in which there is a lot of annoying backtracking to continue to the final area. Metroid Prime 3: Corruption, while there is some backtracking involved, it's fairly light and nothing too tedious. Also, other than the upgrade, I found myself astounded as to how much I would be angry that I found yet another useless Missile Expansion...Because having five more of these clunkers did me absolutely no good to progress through the game at all. To be honest, it's almost as if Retro Studios kept missiles around as a Metroid legacy. Sure, they've got a few applications here and there, but I ALWAYS had more than enough missiles. But nonetheless, overall: a solid game. I honestly wouldn't consider it fantastic, but it is in no way boring or bad. Without a doubt a strong "B" title. The extended ending strongly implies a continuation, though Nintendo announced this would indeed be the final installation of the Prime series. Metroid Prime 2: Echoes was indeed a great game, but overall the general consensus is that it is the weakest of the trilogy. Specifically, Echoes is often criticized for doing annoying things for no good reason whatsoever except being a minor annoyance. For instance, having ammunition for your three of the four Beams is not "hard" since you can get Light and Dark ammunition rather easily, but it's incredibly annoying because it's also pointless. You shouldn't have to switch to the opposite Beam and kill enemies to get ammo; it's just a waste of time and, to put it bluntly, stupid. The game is full of those minor annoyances and it makes it a complete chore to play during several parts throughout the course of the game and that particular middle-boss you mentioned is a great example of this.
  12. Just a little note: this game is for the Nintendo DS, not the Wii.
  13. Congratulations to all of you who just recently picked up a Wii.
  14. Hmmm, it may be due to you not having a Memory Card, although I just tried it without a Memory Card on my Wii and all that happened was I was prompted about not being able to save, not suprisingly. Even if that isn't the problem and there is indeed something inherently wrong with your system, you can always call Nintendo Customer Service and as long as you're willing to ship your Wii back, they will send you a new replacement. What I would do is purchase a GameCube Memory Card (because you're already going to need one any way you look at it), and go from there. Obviously if the GameCube games don't load then your Wii is probably defective.
  15. I finished this game a week after the Wii's launch date amd thought it was a great video game.
  16. We're more or less arguing about the same thing. As such, I have nothing more to add.
  17. Well, well, well, looks like stranger things HAVE happened... http://blog.wired.com/games/2007/02/konami...nch_o.html#more Nice foresight there, Destro.
  18. I agree...I believe it's supposed to be a darker olive green. Nonetheless I still ordered one.
  19. Awesome, I've been waiting for a new Godzilla game for awhile now. Interesting to note that it's only coming to the Wii rather than the PlayStation 3 and Xbox 360...Especially since GameCube owners got shafted on Godzilla: Save the Earth.
  20. Not true. The Wii Friend Code is the only data that is required.
  21. I agree with this, but it's not a real surprise. NEC hasn't really created any worthwhile products in the recent years, so I bet that as soon as the Virtual Console was announced they immediately starting emulating their TurboGrafx-16 games. Also remember, Nintendo is trying to rekindle third-party support, so postponing a few of their inevitable titles on the Virtual Console really won't make a difference in the long run.
  22. You're oversimplifying this. Of course the idea of the Wii Remote isn't new technology, but the way it was implemented is. Remote controllers have been around for decades, but they are no way near as functional as the Wii Remote is. The Wii is able to sense the Wii Remote's position in any of the three axes because of the motion sensing as well as the accelerometers. The Zapper, of course, in games such as Duck Hunt, had the ability to sense the location of the reticule, but that's it. The Zapper itself is wired to the console, so its abilities are strictly limited. The Power Glove on the other hand is much more related to the Wii Remote than the Zapper is, but again doesn't have the functionality of the Wii Remote. Also, the Power Glove was utterly useless. So no, saying it's "not new technology" is wrong, because there are very few (I can't think of any) remote controllers that actually are able to recognize position, and no other video game console has been able to make such a responsive product. Although if you're trying to prove that the Wii Remote's idea is old, then yes, it is, but that's so blatantly obvious it seems ridiculous that anyone would try to prove that. Everything else you said was an opinion so it's fruitless to dispute that.
  23. Sure, Nintendo, Microsoft, or Sony would love to have their system be the number one seller for any given multi-console game, but in all honesty Electronic Arts games are hardly cash crops in comparison to their first-party games (this fluctuates constantly, however). Again, not sure what you're trying to get at here. Wii Play costs the same as any first-party Wii game. Also saying the Wii Remote isn't worth $40 USD is hogwash. Why isn't it worth it, then? You're purchasing new gaming technology that has fantastic functionality. If anything, the Xbox 360 and especially the PlayStation 3 controllers are rip-offs; they're only slightly modified versions of their respective last generation counterparts (the SIXAXIS especially), yet they sell for the price of a game? Additionally, the Nunchuk "...cheap...put together"...What? We have all heard snapping wristbands tales, but the Nunchuk is causing you problems now? Somehow I find this to be extremely fishy. Lastly, I'll admit that a Wii Remote + Nunchuk bundle would be great, but what do you expect? We're barely two months in after release. Nintendo can't possibly have everything out in two months. GamePro...Haha...I can't tell if you're being serious here. Does anyone actually take what these random magazines ever say anymore? They seem to be wrong with a near 100% feasibility on their alleged "rumors". Note that I'm not saying the Classic Controller isn't going to be used, but there is no proof whatsoever supporting this claim. Using this logic, I suppose I never unlocked Sonic or Tails in Super Smash Bros. Melee, since Electronic Gaming Monthly said it was true. Please. This is just obvious. I will admit though that I did not sell my GameCube, however, as I never sell any of my consoles.
  24. A typical full playthrough completing the story is roughly forty hours or so. To complete it thoroughly (all Heart Containers, side quests, Cave of Ordeals, etc.) roughly bumps it up another twenty or so hours. I don't know what you are trying to say here, but most people who own a Wii also own an Xbox 360. Why? Because the Wii offers fun and new games whilst the Xbox 360 can satisfy them with the graphics-whore games. Do you mean the original title or Super Smash Bros. Brawl? If it's the latter, there has been no word from Masahiro Sakurai on which controller will be the "default" one, although it is confirmed that the GameCube controller can be used in an effort not to alienate veteran players. The PlayStation 3 SIXAXIS controller has a SRP of $49.99 USD. The wireless Xbox 360 controller also has a SRP of $49.99 USD. The Wii Remote has a SRP of $39.99 USD. The Wii Nunchuk has a SRP of $19.99 USD. It should be noted that Wii Play basically includes a free Wii Remote included. What does this mean? If you were to purchase three extra controllers for each console, the PlayStation 3 and Xbox 360's would cost just south of $150 USD, tax not included. Two Wii Remotes with three Nunchuks (assuming Wii Play is purchased, and it should be) it would cost about $140 USD. Combined with the fact that this is relatively new technology, I don't see what the fuss is as you're essentially getting a good deal. The pronoun agreement here is confusing, but from what I interpreted is that to make sure your GameCube games are compatible with the Wii. There's absolutely no need, the Wii is 100% compatible with all GameCube games (not including alien Region games).
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