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Hauke

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Everything posted by Hauke

  1. I also made a new Mechawhales animation for those who are interested.
  2. Last year I released a PVC figure of my Mechawhales character. Since then I have been quite into 3D printing so I decided to make some custom parts for the figure as well as make 3D printed figures of other characters from that series. The first thing I did was make new guns for the back of the whale figure. Instead of the original missiles the figure now has two guns controlled by human soldiers. I also gave the figure a complete new paintjob although it is very close to the original one. I used more silver for the battle damage on the armor, made the skin of the whale a little bit paler and
  3. Here is something a little differently. Me as an action figure. I did this figure as an exercise. I wanted to make a figure that has a less bulky physique compared to the muscle bound 80s style figures I usually do. I also wanted to make a figure that uses ball joints. Personally I am not a big fan of those but I had many commissions where clients wanted to have them in their figures. So this guy serves as a proof of concept that ball joints can be done. I still think they are a little bit less predictable and sturdy then other joints though. On the other hand they do allow for a great range o
  4. This is another character from the scavenger clan. He comes with a ray gun and an energy belt that lets him charge the weapon. He is the most skilled warrior of his clan and is allowed to wear the clan's sacred battle mask. He also has a stone cleaver on his back for close combat. I also started on a line based on the generic male body template I made in Modo a couple of months ago. I turned the the generic Dark Future Warrior into a more interesting alien and made another alien warrior to be his buddy.
  5. I have not updated this thread in a while so here is a bunch of new stuff. First I made some more figures based on the caveman buck: I printed the original caveman again. The new one is much smoother and also has new ankle joint that tilts to the left and right allowing for better balance. I made a second figure based on the buck. This one is a warrior from a bad clan that robs other caveman tribes of their precious atlantean artefacts. The original caveman in the fight scenes below is still the old rough one:
  6. Looks great. And the design would indeed fit in nicely with Warhammer.
  7. Here is the latest figure I made with Modo. I wanted another body template this time one that is a more bulky and also has a no abs crunch since I prefer a solid torso piece. I also played around more with Modo's in built sculpting tools. They are quite handy to quickly add organic details like the figure's hair and fur coat. The figure came out a little bit rougher then my usual figures. That is usually a sign for a fault with the printing material. I will probably have to exchange it and print another one. I still decided to print the figure though. You can see some rougher parts around the
  8. Here is my latest figure made in Modo. It is one of my weirder ones but I wanted to try out some functionality with this one. His lower section can become a gun walker. His upper body can be either a wheeled warrior or a chicken walker for rough terrain. For those interested in how I do my work. I start with a rough model of an idea I have in my head. Sometimes I also add a very basic clay sculpt first to see if the figure would work in the real world. I then start building all the functionality I need for the model. Once that works I do the fine details. Then I optimize the files
  9. Thanks! You could always try sites like shapeways or sculpteo to test print on of your models. Zbrush is pretty good for exporting 3D files to printable STL format.
  10. Softimage, the software I have been using for the last couple of years has been discontinued. So I had to switch to another software. I choose Modo since it seemed to be a good modeller. This figure is the first one done all in Modo. I started with a generic body I can then make into a variety of figures. Like the Dark Future Warrior shown here. It worked quite well and Modo has better options when it comes to measurements then Softimage allowing me to work more precise on the joints. So I hope to make even better stuff in the future. The figure is in the 7 inch scale and has 25 points of ar
  11. Thanks! I started using pins for elbows and knees a while ago. So I do not need two parts for upper and lower ams and upper an lower legs anymore. I still have to spilt the shoulders and hips though. So you can still see seams there.
  12. This guy is called Steracorilla because well he is a mix of a styracosaurus, a stegosaurus and a gorilla. He was basically an experiment to see how I could give my box modeled action figures a little bit more texture using Zbrush. Therefore I made the base model in Softimage using traditional modeling tools. I then exported the files to Zbrush and masked off the parts that would have to stay smooth in order to make the joints work. The other parts got a rough surface using Zbrush brushes. The figure was then exported as STL file and finalized in Netfabb. The textures showed up fine after the p
  13. Thanks. I quite enjoyed working on him. It was cool to make something a little bit different from my personal figures. The customer I made the figure for has actually started a Kickstarter for the figure. Not sure if I can post links to something like that here but if anyone is interested I can send you the link.
  14. This is a figure I did for a client. He wanted a cartoon version of a military bomb suit soldier. The figure has 7 points of articulation and two heads. I created everything except for the mortar shell which was provided by the client as a 3D file. The figure is 6 inches tall.
  15. Thanks again everyone! @JoeRyno. It is possible to make smaller figures but not with 20+ points of articulation. The joints would end up too brittle. I am not sure which picture you are talking about but all my smaller figures have only the basic 5 point articulation. Rhino head is a cool idea. I might make one some day.
  16. Thanks Joe and Fugayzie! It is quite interesting for me to see how far I have come as well. 3D printing has really given me a huge boost in what I can do figure wise. I painted the figures over the weekend and put them into a diorama. You can see the surface of the figures is still rough due to the printing but I think the look nice once printed.
  17. My first figure based on the Alien Cyborg template. He is called Alien Enforcer. He is a combination of all new parts like the head and redecorated parts like for example the legs. All in all I am quite happy with him. This is the Alien Assassin, my second figure based on the Alien Cyborg template. As with the Alien Enforcer he is a combination of new parts and redecorated parts. I always loved human-tank-cyborgs like the Mandroid from the movie Eliminators or the Beast Machines from Power Lords. This is my own version of the human-tank concept. He also uses the Alien Cyborg body a
  18. Here is another concept figure. It has fever joints then the others but is actually the most fun to pose. It is the first time I used a double jointed knee. I always thought double jointed knees and elbows looked weird but it does allow for a nice range of movement. I also gave this figure a split torso so the head, shoulder and pelvis joints are actually held in place by the two torso halfes rather then just plugged into the torso. A split torso with seams was another thing I thought might not look good but the seams can be hidden quite nicely. All in all I think this figure has the best rati
  19. Here is my latest 3D print. With my previous figures I wanted to see how far I could go with articulation. With this one I wanted to try out adding some functionality to a figure. So I made a figure that works both as a two-legged and a four-legged character. It can also open two panels on the back to reveal additional missile launchers and thrusters.
  20. Thanks! Yes build lines are still a problem. Though even if those were smooth material cost for the figures would still be very high compared to normal action figures.
  21. This is a project I did for a client. He wanted a proof of concept for an articulated male action figure body type that can be used for customizing. The figure is 8 inch tall and it is the first figure I did that uses ball joints for the head, ankles and wrists. The pins to hold the elbows and knees together are also a first. Because of them I do not need to separate the forearms and lower legs which left very visible seams on my previous figures. It is also the first time I did articulated toes.
  22. This is the painted version of the 3D printed female android figure. As with the previous action hero, the rough surface does not allow a super smooth paintjob. Still she looks kinda cool. I actually prefer the creepy human head with the painted version since it adds a little bit of bright colors to the figure.
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