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"Legends OF Gotham City"


DARKLORD1967

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Establishing The True Face Of Evil

 

 

 

But as luck would have it, our good friends at DC Direct came to my rescue with the release of the Arkham Asylum Joker action figure. I did not really care for the figure itself since it was not a classic traditional version of The joker. But it was, hands down, my absolute favorite head sculpt of the character in this scale.

 

 

 

I have always been of the opinion that The Joker seems so much more cunning… so much more frightening… indeed so much more evil with a clenched teeth smile… which makes him look like he might bite (re: Hannibal Lecter). By comparison, virtually all other 6-inch scale Joker action figures featured face sculpts with an open-mouthed smile, which to my eyes, just makes the character seem giddy.

 

 

 

ArkhamJoker.jpg

 

 

 

 

 

There was no doubt that a head swap was going to be essential for the creation of my definitive “classic” Joker figure. But the DC Direct head sculpt was by no means perfect. It would require one major adjustment: The sculpt was rendered to match The Joker’s Arkham Asylum video game appearance, where he was depocted with a heavily receding hairline and bald temples.

 

 

 

I filled in the balding upper forehead areas of the head with white squadron putty, and re-sculpted the waves of a fuller hairline with the point of a large sewing needle. With a few strokes of green paint, I managed to successfully match the character’s classic comic book appearance.

 

 

 

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“Steppin’ Out In Style”

 

 

 

The Mattel figure included a walking cane accessory that I disliked. It was rubbery and warped, and it was not long enough to pose the character the way I wanted.

 

 

 

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I decided to create a new walking cane accessory for this figure made out of real wood. My wife’s make-up pouch contained some wooden hair styling rods that were perfect for what I needed. All I needed to do was re-shape one of the rods into a suitable taper for a walking cane.

 

 

 

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I sand papered the little wooden stick until I was satisfied with its new shape.

 

 

 

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WalkingCanecompare.jpg

 

 

 

 

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The only usable parts of the original Mattel accessory accessory was the cane’s “Joker head” handle, and the ball-point base tip. I sliced both objects off of the warped rubber cane. I carefully drilled receptacle holes into the underside of both pieces and put them aside.

 

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canetip.jpg

 

 

canepieces.jpg

 

 

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caneheaddrillout.jpg

 

canetipdrillout.jpg

 

 

 

 

I brushed the new wooden walking stick with few quick coats of flat black paint and cut it to a length that I deemed appropriate for The Joker. When I glued the golden joker head and ball tip pieces to the wooden rod, the cane was complete.

 

Canepaint1.jpg

 

Canecomplete.jpg

 

 

 

 

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My Legends of Gotham City Collection now includes a custom Clown Prince Of Crime… The JOKER … and he’s ready to terrorize Gotham City!

 

Hee!! Ha, ha, ha, ha, ha, ha, ha, ha!!!!!!!

 

Actual Custom Action figure height: 6.5 inches.

 

 

 

TheJoker1.jpg

 

 

 

TheJoker3.jpg

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two of the things i enjoy most in the world are A. Batman, and B. Custom threads. You sir deserve a medal. for freakin Awesome customs!! cant wait to see the finished set.

 

Thanks so much, Leroy! I'm glad you're enjoying this thread every bit as much as i am enjoying creating these custom action figures. This project has shown me (once again) the kind of cool stuff that can be accomplished when you are inspired by something you love. And I LOVES me some Batman! :D

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THE RIDDLER

Given the choice between Edward Nigma's two comic book costumes (Re: original green tights costume VS green business suit with derby), my vote goes to the tights.

 

But unlike so many other things in The Batman universe, this is a not matter of mere personal visual preference.

 

As I see it, Nigma has always been a character with two very distinct personalities. And interestingly enough, each personality seems linked to either of the outfits that he is wearing at the moment:

 

Clad in his suit and derby, he is a very subdued deviant… undoubtedly one of the most cerebral and cunning arch criminal geniuses in The Batman's classic rogues gallery.

 

 

 

suitriddler.jpg

 

 

 

chaseriddler.jpg

 

 

 

 

 

However when outfitted in electric green tights, covered with question marks , he transforms into a twisted and dangerously volatile psychotic… cackling maniacally… leaping and prancing about as he challenges The Batman and Robin during his latest caper. He becomes the very embodiment of the kind of villainous madness that is found only in Gotham City.

 

To me, this is when the nefarious Edward Nigma truly becomes The Riddler

 

 

 

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When I initially conceived of this Legends of Gotham City Collection of custom action figures, I honestly expected The Riddler to be one of the easier figures of the series to create. I saw him consisting primarily of a simple head swap and maybe a re-paint of an already existing figure. However, in the end, he proved to be a far more complex character than I had expected… in some respects, even forcing me to employ all new customizing techniques that I had never attempted before.

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Having settled on Nigma’s tights costume, the first issue in the creation of my custom figure became selecting an appropriate base body to portray his physical stature:

 

I have always seen this character as wiry in his build… not at all brawny or muscular (as some artists have occasionally depicted him). Also, while not being as short as, say, The Penguin, he is, nevertheless, below-average in height. All in all, The Riddler is physically a real weasel-runt of a man in the world of muscle-bound comics men.

 

This very specific prescription really narrowed my choices when I attempted to establish a base body for this custom figure.

 

 

Choosing A Base:

 

In 2005, DC Direct released a “First Appearance” series of hero and villain figures that included The Riddler in his tights costume. Like the other figures in the series, The Riddler was produced in a scale that was incompatible with the other action figures of my emerging collection. He was sculpted with much more barrel-chested bulk and muscle tone than I intended for The Riddler to have. And his distorted face sculpt also left quite a bit to be desired for my tastes.

 

FirstAppearanceRiddler1.jpg

 

Five years later, the DC Direct Detective Comics Boxed Set was released, which included a re-paint of the “First Appearance” action figure.

 

13898_a_full-1.jpg

 

 

 

The newer figure was given a brighter green paint deco, and a different head sculpt. Unfortunately, the figure remained over-sized and overly muscular for my needs… with a face sculpt that was not much of an improvement over the first variant.

 

KGrHqQOKjE4jge0JrBOTvQY9Lg48_3.jpg

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The Riddler made two appearances in Mattel's DC Universe Classics Line. First, there was the suit and bolo hat version. Honestly, if I had not already rejected this version of the character because of his suit , I would CERTAINLY have rejected this figure because of this horrendously awkward, lanky, and off-balanced sculpt by The Four Horsemen Studios (much more on this later during my WIP analysis of my custom Two-face and Bruce Wayne figures)/

 

 

 

DCUCRiddlerfront.jpg

 

 

 

 

 

Soon afterwards, the costumed tights version of The Riddler made its debut. Unfortunately, it was sculpted with an even more heroically muscular build than the DC Direct Riddler offerings.

 

 

 

DCUCRiddler.jpg

 

 

 

On the bright side: The head sculpt on this figure was exquisite. It was absolutely the sculpt that I wanted to use on my custom action figure. The wry, mischievous smirk sculpted on this figure's face spoke volumes about the Riddler's cunningly villainous nature. Perfection!

 

 

 

IMG_9101a.jpg

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The Mattel DC Universe Classics Line offered a skinny and shorter body in the form of their Thaal Sinestro release from 2008. This is the figure that repeatedly came up in conversations regarding a more suitable base body for Mattel's DCUC Riddler.

 

 

 

But upon closer examination, I found this sculpt (once again) to be inappropriately lanky and anatomically off balance. The figure boasted a level of (heroic) muscular definition (in the chest, abdomen, back, and arms) that I felt were completely wrong for the custom Riddler action figure that I was working to create.

 

 

 

DCUCThaalSinestrofront.jpg

 

 

 

DCUCThaalSinestroside2.jpg

 

 

 

DCUCThaalSinestroback.jpg

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A Body In My Closet

 

 

 

As I mentioned in the very first post of this thread, I was not at all interested in animated-style sculpts of these characters when I started this project. It was (and continues to be) my intention to have all 15 characters of this series match stylistically and scale-wise with each other. Strictly comic-book style for the entire collection.

 

 

 

Ironically enough, however, it was ultimately an animated-styled action figure version of The Riddler (sitting in a parts bin in my closet) that provided the most suitable base figure for my custom! Of course, I was VERY reluctant to use the figure at first. But pretty soon, I became confident in my own ability to transform the figure’s style to match the rest of the (comic book-styled) characters in my collection.

 

 

 

Back in 2006, DC Direct released a Riddler and Robin Deluxe Two-Pack based on the 1970’s “Super Friends” Saturday morning cartoon. The action figure had the thinnest, most ordinary body that I could find for a character in this scale (without being anatomically marred by all of the obtrusive points of articulation found on DCUC figures). With virtually no bulging muscle tone sculpted to his physique, this Riddler promised to be a perfect base body for my needs. And standing at 6.25 inches, he stood noticeably shorter than the average 6.5 inch “Super Hero” sculpt provided by Mattel’s DCUC line.

 

 

 

On the downside, I was not at all interested in the Super-Friends cartoony-style head/ face sculpt, nor the strangely oversized gloved hands (with no swivel articulation to speak of). The lack of cleanly detailed surface sculpting (Re: overly cartoony belt and buckle, the lack of a raised collar edge on his tights, etc) really left me cold. The overly simplistic paint deco (limited to two silly-looking purple question mark insignias) didn’t help matters much either.

 

 

 

SuperfriendsRiddler.jpg

 

 

 

Sigh… alright… time to get to work.

 

 

 

 

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“Magic Erase”

 

 

 

I began my preliminary work of this figure by scraping, cutting, filing, boiling and popping off all of the items that I intended to discard on this figure.

 

 

 

First I scraped away the big cartoonish purple question mark insignias (on the front and back) with a razor blade, and then I gently sandpapered both areas to prep them for re-paint. I did this essentially to reduce the number paint coats that would be required to during the final paint / deco phase of this figure. I knew that those purple question marks would be a major pain to try to paint over of I did not get rid of them now.

 

 

 

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“Give That Man a Hand!”

 

 

 

The next thing that I felt required serious attention was the action figure’s over-sized, “puffy” looking, gloss purple gauntlets and hands (with NO swivel articulation and inexpressive hands that were not designed to hold anything). Addressing all of those issues would certainly require a fair amount of surgery.

 

 

 

I found some suitably (smaller) sized gloved hands on a DC Direct Silver Age Joker Action Figure sitting in my parts bin. What I liked most about the hands were their character-appropriate expressiveness. While the right hand was sculpted in a grand open-palmed gesture, the left hand was sculpted in a closed fist with a hole through it, engineered perfectly to hold the question mark staff that I had planned for The Riddler.

 

 

 

NewGlovehands.jpg

 

 

 

 

 

Now, although these Joker hands were engineered to swivel at the wrist, I felt it was more suitable (and physically more accurate) for The Riddler’s hand articulation to swivel farther up, at the cuff of his gauntlets.

 

 

 

I chopped out the Superfriends figure’s original goofy hand “mitts”…

 

 

 

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… and then I Dremmelled and sand papered the remaining gauntlet cuff sleeve into a slimmer profile to marry more appropriately with the smaller Joker hands.

 

 

 

NewGlovesshapeup.jpg

 

 

 

NewGlovesanding.jpg

 

 

 

 

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Once I was satisfied with the new slimmer and smaller gauntlets for The Riddler, I set about the task of converting them to swivel articulation.

 

In the past whenever I have tried to add articulation where it did not previously exist, I have generally disliked attempting to engineer working articulation from scratch since the moving parts tend not to have a nice tight factory fit that allows for SMOOTH swivel/pivot/roll/ etc. I decided to kit-bash the swivel wrist articulation parts from an action figure that already contained them to avoid this problem.

 

The DC Direct “Detective Comics” Riddler figure came in very handy here. That figure was equipped with a nice, tight, simple, swivel gauntlet articulation, with a very effective pin and socket configuration.

 

DetectiveRiddler.jpg

 

 

I cut both (inarticulate) “hybrid” gauntlets off of the custom figure’s arms and amused myself when I compared their sleek size and shape to the virtual baseball mitts from the DC Direct “Detective” Riddler figure.

 

Glovearticulate3-1.jpg

 

 

To begin my articulation kit-bash, I Dremelled an open cavity into each forearm stump of my custom figure.

 

SleeveCuffDrillOut1.jpg

 

SleeveCuffdrillout2.jpg

 

Then, using the “Detective” Riddler figure, I cut away a section of his arm stump containing the socket for his gauntlet articulation.

 

Sleeveplugborrow.jpg

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Using my Dremel rotary tool, I shaped the severed arm stump socket into a “plug” that would fit neatly and tightly into the cavity that I drilled in the custom figure’s forearm.

 

Sleeveplugform.jpg

 

Sleeveplug.jpg

 

With the new swivel socket plug glued permanently in place, I worked the edges a bit with sandpaper to shape its contour cleanly to match the circumference shape of the custom figure’s forearm.

 

Sleeveplugtestfit.jpg

 

Sleevecuffshapeup.jpg

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The next order of business was to adapt the “hybrid” custom gauntlets that I created to have the articulation pin that would allow them to swivel. I accomplished this by drilling a large cavity directly into the cuff of each gauntlet.

 

 

 

Glovearticulate1.jpg

 

 

 

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I then cut a section of the “Detective” Riddler’s gauntlet that included the swivel pin and very carefully shaped it into a makeshift “cork” that would fit into the cavity of my new gauntlets.

 

 

 

Glovearticulate4-1.jpg

 

 

 

Glovearticulate5-1.jpg

 

 

 

 

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"Head Case! Dr. Darklord, please report to surgery, stat!

 

 

 

I loved the DCUC Riddler head sculpt, but I was a bit dissatisfied with the rear neck hair line. It looked to me that the hair line had an abruptly short cut-off, with a very un-natural, blunt looking shape. The figure's internal head / neck ball articulation pin was even partially exposed because of this problem. I felt that I was going to have to extend the rear hair line lower and shape it into a contour that made sense.

 

 

 

rearnecklinestock.jpg

 

 

 

In order to accomplish this hair line extension, I retrieved a DC Direct Deadman head sculpt from my parts bin, and carefully sliced out a section of his rear hair line. I attached this new appliance to the rear of The Riddler head sculpt and shaped its contour with a razor blade. Using white squadron putty, I filled the seam between the two parts, and sculpted new waves of hair to blend seamlessly with the existing sculpt.

 

 

 

Deadmanhair1.jpg

 

 

 

Deadmanhair2.jpg

 

 

 

rearnecknewhair1.jpg

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