No problem. Now explain what that thing above Chuckle's knife is, and we'll be even.
My thoughts:
Duke's arms are one of Hasbro's biggest screw-ups in this line. First, the alleged "Factory Mistake" of putting the articulation in the wrong part of the forearm, secondly for their insistence upon using them for every character that had short sleeves originally. Duke, Doc, Leatherneck, Storm Shadow '88, Hit & Run, and Red Star are among the very few who could've used the Duke arms. Leatherneck and Reddie got the bad wrists, Storm Shadow got replaced by the Ninja Viper, and now H&R won't even use them! So irritating!
Hasbro's second biggest screw-up has been replacing those Duke arms with Shipwreck arms, instead of tooling one set of normal-muscled shorts sleeves that could use gloved or bare hands (watches and gauntlets to cover the joints is better than gloves on everyone). So everyone that doesn't have 3/4 sleeve cuffs have unbearably chiseled forearms that only Popeye, Roadblock, and longshoremen should have. Now we're getting Chuckles, Outback and *$&%# Night Creepers (who's muscles somehow show thru their long sleeves) when Hasbro's already developed new forearms for Tomax/Xamot, Shipwreck (09 5-pack), and Mindbender that would be much more appropriate.
Don't even get me started on the fact that Shipwreck's original "closed fist" was replaced by one specifically molded for Flint to hold his shotgun, and the lame-wrist angle makes almost any other use of these hands sad and annoying. At least Chuckles gets Spirit's gloves, even with the weird fingers on the left hand.
I love Mindbender, Alley-Viper, and Zap, they're perfect. In fact, I want 13 Zaps, as the starting point for a proper O13 that'll have to be customized. Zap's got the right boots, the right web gear, the awesome backpack, and on and on... *really makes Short Fuze look like an afterthought in hindsight.
That would be a briefcase. I wish they would have given Recondo a different holster than Gen. Hawks. I really think they could have done a better job on Hit & Run.