Mortal Kombat vs. DC Universe Video Super Moves and Pro Moves
#2
Posted 27 October 2008 - 02:45 PM
#3
Posted 27 October 2008 - 03:44 PM
#5
Posted 27 October 2008 - 06:28 PM
#6
Posted 15 November 2008 - 04:58 AM
http://www.youtube.c...h?v=vzGtEJopEZ4
#9
Posted 15 November 2008 - 01:54 PM
pooda, on Nov 15 2008, 10:58 AM, said:
The last two MK games added new elements to the mix. The Konquest mode added an adventure/RPG element we'd never received before. It gave you things to unlock, like alternate costumes and production art. And Armageddon had a create a fighter that was pretty sweet, and you could buy new masks, faces, special moves, etc. with the koins you earned in Konquest mode. Both were excellent games.
#10
Posted 15 November 2008 - 02:20 PM
Eric, on Nov 15 2008, 10:54 AM, said:
pooda, on Nov 15 2008, 10:58 AM, said:
The last two MK games added new elements to the mix. The Konquest mode added an adventure/RPG element we'd never received before. It gave you things to unlock, like alternate costumes and production art. And Armageddon had a create a fighter that was pretty sweet, and you could buy new masks, faces, special moves, etc. with the koins you earned in Konquest mode. Both were excellent games.
an still were boing after 3 days. the game plays damned near the same as it did on sega.
#11
Posted 15 November 2008 - 05:56 PM
pooda, on Nov 15 2008, 03:20 PM, said:
Eric, on Nov 15 2008, 10:54 AM, said:
pooda, on Nov 15 2008, 10:58 AM, said:
The last two MK games added new elements to the mix. The Konquest mode added an adventure/RPG element we'd never received before. It gave you things to unlock, like alternate costumes and production art. And Armageddon had a create a fighter that was pretty sweet, and you could buy new masks, faces, special moves, etc. with the koins you earned in Konquest mode. Both were excellent games.
an still were boing after 3 days. the game plays damned near the same as it did on sega.
Only if you have the same attention span as you did when you were playing Sega.
#12
Posted 15 November 2008 - 06:03 PM
Eric, on Nov 15 2008, 06:56 PM, said:
pooda, on Nov 15 2008, 03:20 PM, said:
Eric, on Nov 15 2008, 10:54 AM, said:
pooda, on Nov 15 2008, 10:58 AM, said:
The last two MK games added new elements to the mix. The Konquest mode added an adventure/RPG element we'd never received before. It gave you things to unlock, like alternate costumes and production art. And Armageddon had a create a fighter that was pretty sweet, and you could buy new masks, faces, special moves, etc. with the koins you earned in Konquest mode. Both were excellent games.
an still were boing after 3 days. the game plays damned near the same as it did on sega.
Only if you have the same attention span as you did when you were playing Sega.
The thing about Mortal Kombat is you really need several buds to challenge, or else the Kombat part does get old quick (although I do keep playing it). It's supposed to be a two or more player game. However I did like the Konquest mode on Armageddon. That kept me busy for a few weeks.
#13
Posted 15 November 2008 - 08:40 PM
Eric, on Nov 15 2008, 02:56 PM, said:
pooda, on Nov 15 2008, 03:20 PM, said:
Eric, on Nov 15 2008, 10:54 AM, said:
pooda, on Nov 15 2008, 10:58 AM, said:
The last two MK games added new elements to the mix. The Konquest mode added an adventure/RPG element we'd never received before. It gave you things to unlock, like alternate costumes and production art. And Armageddon had a create a fighter that was pretty sweet, and you could buy new masks, faces, special moves, etc. with the koins you earned in Konquest mode. Both were excellent games.
an still were boing after 3 days. the game plays damned near the same as it did on sega.
Only if you have the same attention span as you did when you were playing Sega.
call it what you will, but the game gets old fast.
#14
Posted 22 November 2008 - 11:14 AM
That, and the limited edition has the game come in a paper sleeve instead of just including a green case inside the oddly enormous limited edition package. That's just baffling.
But after you get the knack of it, the game is pretty fun. The MK characters take backseat to a pretty nice DC fighting game which the world needs more of. I'd recommend it (especially if they add more characters into the melee as downloadable content) but it does have a patience curve. Some of the moves take a few tries to do but that's probably a coding problem.

Help














